AI Insights · Timothy · July 2022
Top 5 iOS Puzzle Games in New Zealand: Q2 2022 Performance
Discover the performance trends of the top 5 puzzle games on iOS in New Zealand during Q2 2022, with insights on downloads, revenue, and active users from Sensor Tower.
During the second quarter of 2022, the top 5 puzzle games on iOS in New Zealand showcased varied performance trends. Here’s a closer look at their weekly downloads, revenue, and active users.
Wordle! from Lion Studios Plus saw a peak in weekly downloads in mid-April, reaching 8.7K. However, downloads gradually declined to approximately 1.8K by the end of June. Weekly revenue fluctuated, peaking at $816 in mid-April before decreasing to around $296 by the end of June. The game maintained a relatively stable number of weekly active users, starting at 29.3K in late March and ending at 24K in late June.
Text or Die by Rollic Games experienced a peak in weekly downloads in early April with 3K downloads, followed by a decline to approximately 1.2K by the end of June. The game’s weekly revenue peaked at $144 in mid-April and decreased to $39 by the end of June. Weekly active users saw a peak of 9.3K in mid-April, declining to 4K by the end of June.
Blockudoku - Block Puzzle from Easybrain Ltd had a notable increase in weekly downloads in mid-May, reaching nearly 3K, before declining to about 1.5K by the end of June. Weekly revenue was relatively stable, peaking at $79 in late May. The game’s weekly active users saw a steady increase, starting at 9.8K in late March and reaching 11.4K by the end of June.
Pull the Pin by Popcore GmbH experienced a significant spike in weekly downloads at the end of May, reaching over 6.8K. Weekly revenue also saw an increase, peaking at $102 in early June. The game’s weekly active users followed a similar trend, peaking at 17.2K in early June before declining to 7.5K by the end of June.
Wordscapes from PeopleFun, Inc. maintained a consistent performance in weekly downloads, peaking at 2.1K in mid-April. Weekly revenue remained stable, with a peak of $2.8K in mid-April. The game’s weekly active users showed a steady increase, starting at 17.6K in late March and reaching 19.5K by the end of June.
For more detailed insights and trends, visit Sensor Tower.